Thanks for that one Arindam - I guess when you first create a terrain in Mycosm it's not immediately obvious the size/scale of it...
The default terrain size is roughly the same as the grid displayed in the viewport - 1000 units x 1000 units. It is not EXACTLY this, as you may notice next time you create a terrain that it won't be exactly square at the corners. By default this terrain is created with a Z value of zero - you can of course change the height of any terrain points using the terrain sculpting tools.
If you import a terrain however, the terrain will then be the size of the original data imported - ie if your area was 3km x 2km (and the original data was in metres, so 3000 x 2000) then the terrain will be 3000 x 2000 units in Mycosm.
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The default terrain size is roughly the same as the grid displayed in the viewport - 1000 units x 1000 units. It is not EXACTLY this, as you may notice next time you create a terrain that it won't be exactly square at the corners. By default this terrain is created with a Z value of zero - you can of course change the height of any terrain points using the terrain sculpting tools.
If you import a terrain however, the terrain will then be the size of the original data imported - ie if your area was 3km x 2km (and the original data was in metres, so 3000 x 2000) then the terrain will be 3000 x 2000 units in Mycosm.